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    NPC: Poring Race

    ~ iLoukoh'
    ~ iLoukoh'
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    Mensagens : 32
    Pontos : 85
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    Data de inscrição : 18/07/2012
    Idade : 26
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    NPC: Poring Race Empty NPC: Poring Race

    Mensagem por ~ iLoukoh' Dom Jul 22, 2012 6:43 pm

    Diferente do Evento Poring, esse são 6 porings em uma disputa, os players tem 5 minutos para apostar no Vencedor, o que aposta no certo, ganha o Zeny dos outros que perderam !

    Código:
    //===== Athena Script ========================================
    //= Poring Race System
    //===== By: ==================================================
    //= Zell_ff8
    //=  -Made for Daegaladh, www.Sha-Ro.com Admin
    //=  -and RUNE, http://ro-enhanced.net
    //= Some Rights Reserved
    //=    http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
    //===== Current Version: =====================================
    //= 0.78
    //===== Compatible With: =====================================
    //= eAthena SVN 9991+ && Cronus SVN 1268+
    //===== Description: =========================================
    //= Poring Race
    //===== Additional Comments: =================================
    //= Tested, eA SVN Stable r10128 working 100%
    //= Need a lot of clean up... but, WORKS!! WTH xD
    //= Sorry to C&P the position check after a selection, it's a
    //= fast fix and don't have time to make it a function.
    //===== Mapflags: =============================================
    p_track02   mapflag   nobranch
    p_track02   mapflag   noicewall
    p_track02   mapflag   nomemo
    p_track02   mapflag   noreturn
    p_track02   mapflag   noteleport
    p_track02   mapflag   nowarpto   
    p_track02   mapflag   nowarp
    p_track02   mapflag   pvp   off
    p_track02   mapflag   nosave
    //====== Teleporte: ============================================
    prontera,146,174,6   script   Poring Race#prace0   882,{
       
       if($prace_gate == 0){
       mes "[Warper]";
       mes "Desculpe, mas a Corrida dos Porings está fechada.";
       close;
       }
       mes "[Warper]";
       mes "Olá "+StrCharInfo(0)+", você quer ir";
       mes "para a Corrida dos Porings?";
       if(select("Sim, claro.:Não, obrigado.") == 2) close;
       close2; warp "p_track02",55,41; end;
    }
    //====== Warps: ================================================
    hugel,45,57,0   warp   p_track001   2,2,p_track02,75,42
    p_track02,78,42,0   warp   p_track002   1,3,hugel,48,60
    //====== Checker: ==============================================
    p_track02,44,41,0   script   Checker#prace0   -1,{
    end;

    OnChequeo:
       set .@prace_prize, 607;      // ID do prêmio para quem vencer.[Padrão: ????]
       set .@prace_prize_quantity, 1; // Quantidade do prêmio.       [Padrão: 1]

       set $prace_gate,0;
       for(set .@i,0; .@i < (getarraysize($prace_bidders)); set .@i, .@i + 1){
       if(attachrid($prace_bidders[.@i])){
       if (@prace_playing!=1) end;
       set @z, rand(150000,400000);
       dispbottom "O vencedor é o "+$prace_winner$+" e você apostou em "+@prace_winner$+".";
       if (@prace_winner$==$prace_winner$ && @prace_winner$!=""){ 
            dispbottom "Você venceu! Prêmio: 1 "+getitemname(@id); mapannounce "p_track02"," Parabéns! "+strcharinfo(0)+" venceu!",1,0xFFAB54;
            getitem .@prace_prize,1; emotion 21,1; warp "prontera",150,170;
         } else { dispbottom "Você perdeu."; emotion 28,1; warp "prontera",150,170; }
            set @prace_winner$,"";set @prace_playing,0;
         } //else { announce .@i+" || "+$prace_bidders[.@i],bc_all; }  //debug
    }    
       for(set .@i,0; .@i < (getarraysize($prace_bidders)); set .@i, .@i + 1) set $prace_bidders[.@i],0;
    }

    -   script   Timers#prace0   -1,{

       OnClock0000: callsub OnCalll;
       OnClock0200: callsub OnCalll;
       OnClock0400: callsub OnCalll;
       OnClock0600: callsub OnCalll;
       OnClock0800: callsub OnCalll;
       OnClock1000: callsub OnCalll;
       OnClock1200: callsub OnCalll;
       OnClock1400: callsub OnCalll;
       OnClock1600: callsub OnCalll;
       OnClock1800: callsub OnCalll;
       OnClock2000: callsub OnCalll;
       OnClock2200: callsub OnCalll;

       OnCalll:
          set $prace_gate,1;
          announce "A 'Corrida dos Porings' irá começar em breve, façam suas apostas!",bc_all|bc_yellow;
          end;
    }
    //====== Principal: ============================================
    p_track02,58,41,2   script   Bidder#prace0   765,{

       set .@prace_zeny,3000;   // Preço para apostar. [Padrão: 3500]

       if ($prace_random < 1) callsub OnInit;
       if (@prace_playing==1) callsub AlreadyPlaying;

       if($prace_gate == 0){ mes "[Bidder]"; mes "Uma corrida está em andamento..."; close; }

       getmapxy(.@mapname$,.@x1,.@y,1,"Poring#prace1");
       getmapxy(.@mapname$,.@x2,.@y,1,"Angeling#prace2");
       getmapxy(.@mapname$,.@x3,.@y,1,"Metaling#prace3");
       getmapxy(.@mapname$,.@x4,.@y,1,"Deviling#prace4");
       getmapxy(.@mapname$,.@x5,.@y,1,"Poring Noel#prace5");
       getmapxy(.@mapname$,.@x6,.@y,1,"Poporing#prace6");
       if (.@x1 != 58 || .@x2 != 58 || .@x3 != 58 || .@x4 != 58 || .@x5 != 58 || .@x6 != 58){
       mes "[Bidder]"; mes "Uma corrida está em andamento..."; close;
       }
       mes "[Bidder]"; mes "Escolha o poring em que deseja apostar:";mes "Irá custar "+.@prace_zeny+" Zeny.";next;
       switch(select("Poring","Angeling","Metaling","Deviling","Poring Noel","Poporing")){
       case 1: callfunc "OnBid","Poring";
       case 2: callfunc "OnBid","Angeling";
       case 3: callfunc "OnBid","Metaling";
       case 4: callfunc "OnBid","Deviling";
       case 5: callfunc "OnBid","Poring Noel";
       case 6: callfunc "OnBid","Poporing";
       }

       OnReady:
          set $prace_bets,$prace_bets+1;
           set $prace_bidders[$prace_bets],getcharid(3);
          set @prace_playing,1;
           mes "[Bidder]";
           mes "Eu tenho "+$prace_bets+" apostas.";
           setnpctimer 60000; startnpctimer;
           npctalk strcharinfo(0)+" fez sua aposta!";
           close;

       Start1: setnpctimer 0; startnpctimer; end;
       AlreadyPlaying: mes "[Bidder]"; mes "Você apostou em ^00bb00"+@prace_winner$+"^000000."; close;
       
       StartRace:
          donpcevent "Metaling#prace3::OnRace";
          donpcevent "Poring#prace1::OnRace";
          donpcevent "Poporing#prace6::OnRace";
          donpcevent "Angeling#prace2::OnRace";
          donpcevent "Poring Noel#prace5::OnRace";
          donpcevent "Deviling#prace4::OnRace";
          end;

       OnStopRace:
          donpcevent "Poring#prace1::OnStop";
          donpcevent "Angeling#prace2::OnStop";
          donpcevent "Metaling#prace3::OnStop";
          donpcevent "Deviling#prace4::OnStop";
          donpcevent "Poring Noel#prace5::OnStop";
          donpcevent "Poporing#prace6::OnStop";
          if ($prace_winner$!="") callsub WinRace;
          end;

       ReturnRace:
          donpcevent "Poring#prace1::OnReturn";
          donpcevent "Angeling#prace2::OnReturn";
          donpcevent "Metaling#prace3::OnReturn";
          donpcevent "Deviling#prace4::OnReturn";
          donpcevent "Poring Noel#prace5::OnReturn";
          donpcevent "Poporing#prace6::OnReturn";
          end;

       WinRace:
          set $prace_gate,0;
          mapannounce "p_track02","O vencedor é o "+$prace_winner$+".",1,0xFFAB54;
          donpcevent "Checker#prace0::OnChequeo";
          setnpctimer 30000;startnpctimer;
          end;

       OnInit:
          set $prace_random,70;
          set $prace_random2,600;
          set $prace_winner$,"";
          set $prace_bets,0;
          set $prace_bidders,0;
          end;
     
       OnTimer500: mapannounce "p_track02","Porings, em suas marcas...",1,0xFFAB54; end;   
       OnTimer3000: mapannounce "p_track02","...3...",1,0xFFAB54; end;   
       OnTimer4000: mapannounce "p_track02","...2...",1,0xFFAB54; end;   
       OnTimer5000: mapannounce "p_track02","...1...",1,0xFFAB54; callsub StartRace; end;
       OnTimer6000: stopnpctimer; mapannounce "p_track02","Gooo!!!",1,0xFFAB54; end;
       OnTimer35000: set $prace_winner$,""; set $prace_bets,0; stopnpctimer; callsub ReturnRace;
       OnTimer90000: npctalk "Eu tenho "+$prace_bets+" aposta(s). Alguém mais?"; end;
       OnTimer110000: npctalk "A corrida irá começar em breve. Última chance."; end;
       OnTimer120000: callsub Start1;
    }

    //====== Função Apostar: =======================================
    function   script   OnBid   {

       getmapxy(.@mapname$,.@x1,.@y,1,"Poring#prace1");
       getmapxy(.@mapname$,.@x2,.@y,1,"Angeling#prace2");
       getmapxy(.@mapname$,.@x3,.@y,1,"Metaling#prace3");
       getmapxy(.@mapname$,.@x4,.@y,1,"Deviling#prace4");
       getmapxy(.@mapname$,.@x5,.@y,1,"Poring Noel#prace5");
       getmapxy(.@mapname$,.@x6,.@y,1,"Poporing#prace6");
       if (.@x1 == 58 || .@x2 == 58 || .@x3 == 58 || .@x4 == 58 || .@x5 == 58 || .@x6 == 58){
       if (Zeny < .@prace_zeny) { callsub OnZeny; } else { set Zeny,Zeny-.@prace_zeny; }
        set @prace_winner$,getarg(0); callsub OnReady;
       }
       mes "[Bidder]"; mes "Uma corrida está em andamento..."; close;

       OnZeny: set @prace_winner$,""; mes "[Bidder]"; mes "Você não tem Zeny suficiente."; close;

       OnReady: set $prace_bets,$prace_bets+1; set $prace_bidders[$prace_bets],getcharid(3);
          set @prace_playing,1; mes "[Bidder]"; mes "Eu tenho "+$prace_bets+" apostas.";
           setnpctimer 60000; startnpctimer; npctalk strcharinfo(0)+" fez sua aposta!"; close;
    }
    //====== Monstros: ==============================================
    p_track02,58,38,2   script   Poring#prace1   1002,{
    end;
       OnRace: initnpctimer; startnpctimer; end;
       OnStop: stopnpctimer; end;
       OnReturn: npcwalkto 58,38; end;
       OnTimer1100:
          getmapxy(.@mapname$,.@x,.@y,1,"Poring#prace1");
          if(rand(100) < $prace_random) npcwalkto .@x-1,.@y;
           setnpctimer rand($prace_random2); startnpctimer;
           if ((.@x-1) == 29) { set $prace_winner$,"Poring"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; }
    }
    p_track02,58,36,2   script   Angeling#prace2   1096,{
    end;
       OnRace: initnpctimer; startnpctimer; end;
       OnStop: stopnpctimer; end;
       OnReturn: npcwalkto 58,36; end;
       OnTimer1100:
          getmapxy(.@mapname$,.@x,.@y,1,"Angeling#prace2");
          if(rand(100) < $prace_random) npcwalkto .@x-1,.@y;
           setnpctimer rand($prace_random2); startnpctimer;
           if ((.@x-1) == 29) { set $prace_winner$,"Angeling"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; }
    }
    p_track02,58,34,2   script   Metaling#prace3   1613,{
    end;
       OnRace: initnpctimer; startnpctimer; end;
       OnStop: stopnpctimer; end;
       OnReturn: npcwalkto 58,34; end;
       OnTimer1100:
          getmapxy(.@mapname$,.@x,.@y,1,"Metaling#prace3");
          if(rand(100) < $prace_random) npcwalkto .@x-1,.@y;
           setnpctimer rand($prace_random2); startnpctimer;
           if ((.@x-1) == 29) { set $prace_winner$,"Metaling"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; }
    }
    p_track02,58,32,2   script   Deviling#prace4   1582,{
    end;
       OnRace: initnpctimer; startnpctimer; end;
       OnStop: stopnpctimer; end;
       OnReturn: npcwalkto 58,32; end;
       OnTimer1100:
          getmapxy(.@mapname$,.@x,.@y,1,"Deviling#prace4");
          if(rand(100) < $prace_random) npcwalkto .@x-1,.@y;
           setnpctimer rand($prace_random2); startnpctimer;
           if ((.@x-1) == 29) { set $prace_winner$,"Deviling"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; }
    }
    p_track02,58,30,2   script   Poring Noel#prace5   1062,{
    end;
       OnRace: initnpctimer; startnpctimer; end;
       OnStop: stopnpctimer; end;
       OnReturn: npcwalkto 58,30; end;
       OnTimer1100:
          getmapxy(.@mapname$,.@x,.@y,1,"Poring Noel#prace5");
          if(rand(100) < $prace_random) npcwalkto .@x-1,.@y;
           setnpctimer rand($prace_random2); startnpctimer;
           if ((.@x-1) == 29) { set $prace_winner$,"Poring Noel"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; }
    }
    p_track02,58,28,2   script   Poporing#prace6   1031,{
    end;
       OnRace: initnpctimer; startnpctimer; end;
       OnStop: stopnpctimer; end;
       OnReturn: npcwalkto 58,28; end;
       OnTimer1100:
          getmapxy(.@mapname$,.@x,.@y,1,"Poporing#prace6");
          if(rand(100) < $prace_random) npcwalkto .@x-1,.@y;
           setnpctimer rand($prace_random2); startnpctimer;
           if ((.@x-1) == 29) { set $prace_winner$,"Poporing"; emotion 29; donpcevent "Bidder#prace0::OnStopRace"; }
    }
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    NPC: Poring Race Empty Re: NPC: Poring Race

    Mensagem por Post™ Dom Jul 22, 2012 8:03 pm

    bom tuto.
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    ~Killer
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    NPC: Poring Race Empty Re: NPC: Poring Race

    Mensagem por ~Killer Seg Jul 23, 2012 11:43 am

    Muito Bom Mano Obrigado Ajudou Muito

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    NPC: Poring Race Empty Re: NPC: Poring Race

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